Turnaround
Composition Breakdown
A fun breakdown of how I went from blockout to final sculpt
Simple Vine curves
Vine Simulation in Blender that I created and used for this project.
Honored to have this pieces as the cover for 3D world magazine issue #311.
Responsible for all aspects. Characters designed and modeled in Zbrush, painted in substance painter and rendered in Blender, EEVEE. All the foliage was poly modeled in Blender. I used geometry nodes for the roots and textures were handprinted in Photoshop.