Spirit

Turnaround

3D world Magazine Issue #311

3D world Magazine Issue #311

Composition Breakdown

A fun breakdown of how I went from blockout to final sculpt

A render of all the foliage created for the project

A render of all the foliage created for the project

Simple Vine curves

Vine Simulation in Blender that I created and used for this project.

Spirit

Honored to have this pieces as the cover for 3D world magazine issue #311.

Responsible for all aspects. Characters designed and modeled in Zbrush, painted in substance painter and rendered in Blender, EEVEE. All the foliage was poly modeled in Blender. I used geometry nodes for the roots and textures were handprinted in Photoshop.

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